Abyss Mode is a game mode in Rivals of Aether that requires 1 or more players to go through set waves, or challenges that get progressively harder that the player(s) must go through.
|Wave||Name of Challenge||Normal Amount of Challenge*|
|1||Defeat weak enemies||10 enemies|
|2||Destroy the Hexes||4 hexes|
|3||Dodge the Energy surges and fight||1 enemy|
|4||Destroy the seeds quickly||4 seeds|
|5||Defeat the armored enemy||30% armor|
|6||Defeat weak enemies||15 enemies|
|7||Destroy the obelisk quickly||8 seconds|
|8||Send enemies into the rifts||3 rifts|
|9||Absorb the light||---|
|10||Avoid the ground||15 seconds|
|11||Defeat weak enemies||20 enemies|
|12||Defeat explosive enemies||6 enemies|
|13||Defeat the Gatekeeper's minions||3 enemies|
|14||Defeat the Gatekeepers||150 HP|
|15||Restore your health||20 seconds, restore up to 50 HP|
*this amount will change if you have more players
After each round, a crystal appears in a random location that you can attack to gain points that raise the level of your character.
- It is unknown if Abyss Mode is canon to the story. When asked if the heroes were trapped in the endless abyss, Dan Fornace replied: "I DUNNOOOOO ;)"
- Abyss Mode's beta also included many placeholder images, including a giant smiley and sad face that represent the capture point, pinatas (which Dan states that they have a purpose, but that purpose is unknown), kittens that represent the falling seeds, and a chicken which represent the obelisk.