This is a completely flat stage with no platforms and walls that prevent characters from going under it.
Platforms move around and reposition themselves every once in a while, similarly to Abyss Mode. Random enemies spawn and attack the players. The enemies that are knocked off the stage count toward a player's total kills at the end of the match.
This stage is the result of the Aethereal Gates falling into the abyss.
- This stage was originally much larger, but its length caused matches to take much longer and encouraged camping. Because of these reasons, the stage was shortened.
- This stage is based off the Final Destination stages in Smash Bros.